Surprise + Clarity = Delight
Design can have a myriad of purposes: to inform, persuade, sell, or delight. To delight means to present something with a different point of view, while retaining clarity. It makes others see the world in new and different ways. We are taught a set of skills important for our growth and survival: communication, arithmetic, wellness, and many others. But no one teaches us how to perceive the world. Perhaps this is a job for delight: to delight someone is to give a small lesson in how to see the world as something good. ~ Frank Chimero
What’s still lacking is the interface. We have more information than we have skills to turn it into useful knowledge. It’s a human problem, not for lack of the technology. We are still using computers that require a ton of babysitting and human guidance to get much done with them. We need more background, policy-driven computing. The real goal of the vision is a deep extension of our senses—more knowledge and more control of our world. We want to know more about people, more about the places we’re in and where we are going, and more about the things we have and might acquire. — Mark Rolston Chief Creative Officer, frogdesign
I have in mind patterns I have created for years, forming a tissue framework that works in reverse: rather than information design content as a starting point, the idea is to begin with an abstract framework and see how the surface of it, the architectural tissue might better guide an effective interface.
Design for twenty tiles: